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After playing this, you know why there was a crash. Pitiful.
In the case of Kool-Aid Man, we have a game whose Atari VCS version is truly better than the Intellivision version. In this game, which ostensibly you could only get by drinking an ocean of Kool-Aid and sending in a boatload of points, the goal is to... make a pitcher of Kool-Aid. OK, it's a bit more than that...
You and your sibling need to explore the house to locate a pitcher, the Kool-Aid mix, and some sugar. Take these things to the sink and mix up a batch of Kool-Aid. Whilst doing this, the vile, nasty, Thirsties try to catch you. After you mix up the Kool-Aid, you are treated with a dramatic animation of Kool-Aid Man crashing though a wall (one in your house?). Then you steer Kool-Aid Man himself to devour the Thirsties and other fruity treats.
Folks, this game is a lousy, stinky dog! The graphics are mediocre for the time (1983), and the sound as well. Gameplay is sad. The one interesting thing is the attempt at a slightly 3-D world, in that the house is drawn in a cross-section and you can move 'around' some objects and through doorways. That's it, IMHO. Otherwise, this game has no redeeming value. Games like this contributed to the crash.
As to the alleged rarity of this game, I don't know. Given that this title is relatively easy to pick up, I'm curious to know how many copies were made, and whether they were dumped into the market later on. I've never seen a white label version of this (can't imagine why Intellivision, Inc. would have paid to renew that license), but they did manage to make two versions of the manual. Has anyone out there spotted any non-Mattel releases (e.g. DigiPlay, I.I., Bandai)?
Only one version of the box has been found for Kool-Aid Man.
A total of two Kool-Aid Man manual variants have been documented.
Seems that for awhile, Mattel didn't notice that their default template for instruction manuals said 'FOR 1 OR 2 PLAYERS'. Numerous games (Night Stalker, Sub Hunt, and others, including this one) were released with this tag boldly printed on the cover. For many of these, the manuals were later revised to correct the problem. Frankly, I'm surprised that Kool-Aid Man was revised, since it was supposedly a mail-away game. Did they really give away enough of them to need more than one production run?
Once again, thanks to Hankster for pointing out the differences between these two versions of the manual. As far as we can tell, these are the only changes.
Only one version of the overlay has been found for Kool-Aid Man.
Only one version of the label has been found for Kool-Aid Man.
If you find new, contradictory, or other information you wish to share, please let me know!
Page last updated 06-Nov-2016 17:59:36 EST