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Intellivision Games
Game Info & Reviews

Software
Mattel Electronics
  Action
  Arcade
  ECS
  Gaming
  Intellivoice
  Learning
  Space
  Sports
  Strategy
  1983
  PlayCable
INTV Corporation
Imagic
Activision
Coleco
Parker Brothers
Atarisoft
Dextell, Ltd.
Interphase
Sega
Test
Demo
Independent
  2600 Connection
  Blah Blah Woof Woof
  CollectorVision
  Elektronite
  Freewheeling Games
  Intelligentvision
  Intellivision Revolution
  Left Turn Only
  Zbiciak Electronics
Intellivision, Inc.
Sears
Digiplay
CBS Electronics

Hardware
Mattel Electronics
INTV Corporation
Sears
Tandy
GTE Sylvania
Independent

Overlays
Text Table
Mattel Electronics
INTV Corporation
Imagic
Activision
Coleco
Dextell, Ltd.
Interphase
Intellivision, Inc.

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Other Stuff
Technical & Repair Info
Odds & Ends
Old Gaming Magazines
Site Updates
Contact INTV Funhouse

It all started with "Mighty" Joe Zbiciak (Not Your Average Joe, IntelliJoe, intvnut) back in 2001 when he produced the first new Intellivision game in cartridge format in over a decade—the venerable 4-Tris. Around that same time, (please clarify the timeline for me...) Chad Schell's IntelliCart exploded onto the Intellivision hobbyist scene—the first means to play new software on actual hardware, rather than in a software emulator. Not only did it make it possible to play all kinds of interesting old dumped ROMs, but ushered in the capability to easily test games under development on an actual console. We've come a long way since then!



This game list is broken down by vendors. Just follow the links to see the bits of info collected here.

Starting in the mid-to-late 1990s, the classic gaming community was busy as an anthill that's been kicked, with new "Homebrew" titles appearing for many systems. Sadly, a disappointingly small amount of new software that appeared was for the Intellivision. Much of this was due to the design of the system itself. Unlike the Atari 2600 and many other classic systems, which used off-the-shelf parts, Mattel used a system built upon the proprietary "EXEC" and Graphics ROMs, and decidedly non-standard hardware. This made development a bit harder than for other classic systems.

Happily, due to the early diligent efforts of Carl Mueller Jr., William Moeller, Joe Zbiciak, Chad Schell, Frank Palazzolo, David Harley, Chris Neiman, Roger Matthews, Dan (Blitz?), Arnauld Chevallier, and likely many others missing (sorry!), the Intellivision homebrew scene is thriving. Many previously unreleased and unfinished games have been published.

About three years after Zbiciak Electronics published 4-Tris, Intelligentvision published its first original title—Stonix—quickly followed by Minehunter and Same Game & Robots. A few years later, Zbiciak Electronics morphed into Left Turn Only, entering the fray with a refresh of 4-Tris (following Intelligentvision's prior re-release), and bringing us Joe's Space Patrol. Things seemed to slow down some then. But it all really took off again starting around 2011-2012 with a wave of previously unreleased titles and Elektronite entering the market, making a huge splash with Carl Mueller, Jr.'s DK Arcade and D2K Arcade. Since then, there has been a steady stream of both old, previously unreleased / unfinished titles, as well as new, original releases. In 2014, three more publishers entered the market as well—Good Deal Games (in a strictly limited case), CollectorVision and Intellivision Revolution. With all these new titles, as well as plent announced and in the pipeline, it looks like the future of Intellivision is bright indeed!