Game Info & Reviews
Blah Blah Woof Woof
Left Turn Only
Technical & Repair Info
Odds & Ends
Old Gaming Magazines
World Wide Web pages:
- Blue Sky Rangers Website
If anything could be considered an "official" source of information on the Intellivision, this is as close as it comes. The page defies description, you'll just need to point your web browser at
it and check it out!
- The History of Home Video Games Web Page
A very complete page containing information for all kinds of systems, but specifically has overlay scans for the INTV, as well as the text for some of the instruction manuals. If you have
manuals/overlays for some of the less common games, do the community a favor and send them Greg's way!! This page also has links to other video-game related information.
- VGR's Video Game Home Page
Another great page, home of the ever-famous .50 Chase The Chuckwagon scan. Also contains lots of cool Intellivision stuff, including VGR's Giant List of Intellivision games.
- Sean Kelly's Homepage
Not a whole lot here yet, but has great potential =) Sean has a very good selection of Intellivision games for sale, his lists for these and any other carts/hardware he has for sale are listed
- Bay Area Video Game Enthusiast's Home Page
Home page for the San Francisco Bay Area's classic video game collector's group, and soon to be home to the HTML version of this FAQ.
- DougM's Super Summer Homepage
Doug's an all-around Intellivision guy =) This page contains his Big List of Mattel stuff, as well as a text-only copy of this FAQ.
Discussion of classic (pre-crash) game systems and software. This group may not be available on all sites, and this group does not have very much traffic.
Discussions about any classic (pre-crash) game system are fair play here... If you have a question (and ask nicely), one of the 40 or so people who lurk about regularly will be happy to help you
If it's a video game, and someone is selling it (or looking to purchase it), you can probably find it here. Please note that this newsgroup is intended for posting of items for sale or items wanted
ONLY; discussions about items should be kept to r.g.video.classic. This newsgroup is not limited to the classic systems.
Some ISP's support this, most don't, so I would recommend sticking to rec.games.video.classic... However, kinda nice to see a group for my favorite system =)
- Watch this space for information....
Many thanks to Lee K. Seitz, who provided this information from his Classic Video Game Book & Periodical List. Notes on books are copyrighted by the individual authors; all video games are
trademarked by their manufacturers.
(Author's note: I've edited the list to only include pertinent information regarding the Intellivision, for more complete listings, please contact Mr.
Seitz, and I'm sure that he'd be more than happy to e-mail you the complete list.)
This list is Copyright 1995 by Lee K. Seitz. It may be freely redistributed in whole or in part, provided that this copyright notice is not removed. It may not be sold for profit or incorporated
in commercial documents without the written permission of the copyright holder.
FORMAT OF ENTRIES
Book entries are in alphabetical order by author. The format is as follows:
Author; _Title_; ISBN; Publisher; Date; Cover Price (in $US); Pages; Format (see abbreviations).
Arcade: List of games covered.
Home: List of systems covered (see abbreviations) (note 1).
Notes: Notes from people who have read it, indicated by user name (see thanks at end).
Note 1: The "Home" section is listed only if the specific games covered are not known. If they are known, the entry will read something
2600: KABOOM!, PAC-MAN, PITFALL!.
INTV: B-17 BOMBER, PITFALL!.
The names of all games are in ALL CAPS the *first* time they are referenced in connection to a book. This keeps users from worrying about mixed case when searching the document. This is also true
of home systems that are not referenced often enough to have an abbreviation. Home system abbreviations are also in ALL CAPS.
Periodicals are in alphabetical order by title. The format is as follows:
_Title_; ISSN; Publisher; First Issue (date)-Last Issue (date); Frequency; Cover Price (in $US); Pages; Format (see
Covers: Arcade, home, computer, and/or handhelds.
Notes: Notes from people who have read it, indicated by user name (see thanks at end).
First and last issue numbers will be listed as they are in the periodical. This means either number (e.g. 1-20) or volume and issue number (e.g. v1n1-v2n8). If only issue numbers are used, this
usually means that the entire run of the periodical is considered "volume 1." In such cases, if the periodical were to be cancelled and restarted, that would usually be considered "volume 2." Other
publishers consider each year the periodical is published to be a separate volume.
Formats (refers to the size and binding, not the content):
||Graphic Novel (like a MAG with square binding; upscale COM)
||Hard cover (usually larger than a PB and smaller than a TPB)
||Pamphlet (approx. PB size, but no flat spine; staples instead)
||Standard-sized paperback (or close to it)
||Trade paperback (larger than a PB)
Blanchet, Micheal; _How to Beat Atari, Intellivision, and Other Home Video Games_; 0-671-45909-0; Simon & Schuster (Fireside); 1982; $4.95;
INTV: ARMOR BATTLE, ASTRO SMASH, SPACE ARMADA.
Notes: Illustrated by R.B. Backhaus. Also contains a chapter on "Converting the Atari Joystick for Left-Handed Use." (mvcooley)
Blumenthal, Howard J.; _The Complete Guide to Electronic Games_; [ISBN?]; [Publisher?]; 1981; $[?]; [?]p; [Format?].
Home: 2600, INTV, OD^2.
Notes: Concentrates on hand-held video games as well as home systems such as the Atari 2600, Intellivision, Odyssey, APF, etc. (rbarbaga)
Blumenthal, Howard J.; _The Media Room: Creating Your Own Home Entertainment and Information Center; 0-140-46538-3; Penguin Books; 1983; $9.95;
Home: 2600, 5200, CLCO, INTV, PONG, ODYSSEY.
Notes: Contains a single chapter on "Videogames" [sic], although there are other mentions throughout the book. This chapter give a very brief history of video games, starting with
coin-op Pong and quickly switching to home systems. It concentrates on the 2600 and Intellivision, although the recently released 5200 and Colecovision are also mentioned. Also contains some nice
B&W pictures of the 2600, Intellivision, and 5200. (lkseitz)
Cohen, Daniel; _Video Games_; 0-671-45872-8; Pocket Books; 1982; $1.95; 120p; PB.
Home: 2600, CLCO, INTV, OD^2.
Notes: Adolescent level book that discusses how video games work and their history. Contains lots of nice B&W photos of arcade games, home game consoles, some Intellivision screen
shots (from before the games were officially named), and more. (lkseitz)
Cohen, Daniel & Susan; _The Kid's Guide to Home Computers_; 0-671-49361-2; Pocket Books; 1983; $1.95; 118p; PB.
Home: 2600, INTV, CLCO, OD^2.
Notes: Though this book would seemingly be only about computers, it contains a fair amount of video game information also. Contains several B&W system and game photos of several
systems (INTV, Odyssey, Coleco, Adam, Aquarius, 800, Apple, C-64, Vic 20, etc.)! Also contains some INTV computer system game shots of these unreleased games: Number Jumbler, Flintstones: Keyboard
Fun, Game Maker and Basic Programmer. Also contains a section on peripherals that covers joysticks (Spectravideo, Coleco Super Action), printers, monitors, etc. (APDF35D) Has a "turn your game system
into a computer" section, which features a brief discussion of ADAM, Aquarius, INTV and 2600 computer add-ons, as well as a mention of an INTELLIVISION-III (not the INTV-III) with battery operated
controls and built-in speech synth. Interesting. (jmcdonald)
Dodd, John Carroll; _A Study of the Toy Market, Videogame [sic] Industry, Pysychological Role of Toys, and Toy Construction in Relation to a Proposed Promotion Campaign for Mattel
Electronics Intellivision Video System_; NO ISBN; NO PUBLISHER; 1982; NO PRICE; 56p; bound photocopy.
Notes: Okay, so it isn't a book. It's a School of Art honors paper at Kent State University. It was too good to pass up. If anyone goes to K.S.U. to look it up, I'd appreciate a
Hirschfeld, Tom; _How to Master Home Video Games_; 0-553-20195-6; Bantam; 1982; $2.95; 198p; PB.
INTV: ARMOR BATTLE, ASTROSMASH, SEA BATTLE, SPACE ARMADA, SPACE BATTLE.
Notes: Each game is presented with a B&W illustration of the board with pointers to what each part of the screen represents and then has the following sections in outline format:
controls, scoring, dangers, observations, and strategies. The following games also have a game variation matrix (in case you lose your manual, I guess): Asteroids, Combat, Missile Command, Space
Invaders, and Warlords. Also includes sections on high scores, clubs, exact instructions on how to find the secret room in Adventure, some arcade games, and manufacturer addresses. For the
completist, the arcade games are DEFENDER, PAC-MAN, ASTEROIDS, CENTIPEDE, SCRAMBLE, PHOENIX, GORF, GALAXIAN, BERZERK, and ASTEROIDS DELUXE. (lkseitz)
Hoye, David; _The Family Playbook for Intellivision Games_; 0-8065-0799-3; Citadel; 1982; $5.95; 188p; [Format?].
Notes: Early Intellivision titles, detailed info. (jlodoen)
Kubey, Craig; _The Winners' Book of Video Games_; 0-446-37115-7; Warner Books; 1982; $5.95; 270p; TPB.
INTV: BLACKJACK, LAS VEGAS POKER, MAJOR LEAGUE BASEBALL, NFL FOOTBALL, SPACE BATTLE.
Notes: Includes a smattering of B&W photos and illustrations. This includes photos of the controls of Asteroids, Defender, Pac-Man, and Missile Command, plus a photo of the
never-released Keyboard Component for the Intellivision I. Be warned that some of the home games listed are brief reviews as opposed to playing tips. Also includes sections on "Great Video Game
Arcades in the United States and Canada," "Video Game Etiquette," "Video Songs" (songs to play by, not generally specifically about video games), "The Future," "Videomedicine," "Video Reform,"
history & status of the coin-op and home industries, and a "Glossary of Video Slang," some of which I've never heard. (lkseitz)
Rovin, Jeff; _The Complete Guide to Conquering Video Games: How to Win at Every Game in the Galaxy_; 0-020-29970-2 (PB); Collier Books; 1982;
$5.95 (PB); 407p; PB, HC.
INTV: ABPA BACKGAMMON, ARMOR BATTLE, ASTROSMASH, AUTO RACING, BASKETBALL, BOXING, CHECKERS, DUNGEONS AND DRAGONS, THE ELECTRIC COMPANY MATH FUN, THE ELECTRIC COMPANY WORD FUN, HORSE
RACING, LAS VEGAS POKER AND BLACKJACK, LAS VEGAS ROULETTE, MAJOR LEAGUE BASEBALL, NASL SOCCER, NFL FOOTBALL, NHL HOCKEY, PBA BOWLING, PGA GOLF, SEA BATTLE, SNAFU, SPACE ARMADA, SPACE BATTLE, TENNIS,
TRIPLE ACTION, U.S. SKI TEAM SKIING.
Notes: [Some of the above names might not be actual cartridges, but just some games from a cartridge, due to the way the book is organized. If you see an entry that should be changed
or entries that should be folded into one, please let me know. (lkseitz)] Includes index. By the editor of and could order from _Videogaming Illustrated_ (see periodicals). There also exists a
hardback edition. It is labeled "special book club edition" on the inside flap of the dust cover. Games were grouped by type (i.e. Atari's Surround includes hints on Intellivision's Snafu and Bally's
Checkmate) because the hints were virtually the same. Each game types has the following sections: object, rating, strategies, cross-references, and video originals. Each game also has a simple
cartoon/illustration to go with it. Also includes chapters on taking care of your video games, computer games, the future of video gaming, and a glossary. (lkseitz)
Stern, Sydney Ladenshohn and Ted Schoenhaus; _Toyland: The High-Stakes Game of the Toy Industry_; [ISBN?]; [Publisher?]; [Date?]; $[?]; [?]p;
Home: 2600, CLCO, INTV.
Notes: It's a history on the toy industry with a great chapter on video games. It's got detailed information on Atari's downfall but also quite a bit about Mattel and Coleco plus
some stories about 3rd party developers. Later in the book it focuses on the industry circa 1988-9. (rbarbaga)
Stovall, Rawson; _The Video Kid's Book of Home Video Games_; 0-385-19309-2; Doubleday & Co. (Dolphin); 1984; $6.95; 140p;
Home: 2600, 5200, CLCO, INTV, OD^2, VECT.
Notes: The 11-year-old author reviews more than 80 video games available for the six different systems available at the time, and offers advice on strategy.
Sullivan, George; _How to Win at Video Games_; 0-590-32630-9; Scholastic; 1982; $1.95; 175p; PB.
Home: 2600, INTV, OD^2, CHNF.
Notes: To emphasize the importance of Pac-Man on classic video games, note that each of the above games is a section of a single chapter, except Pac-Man and Ms. Pac-Man, which are
contained within their own chapter. It also covers the Atari 2600 Pac-Man and the Coleco table-top. Each games is described with a B&W illustration (not to scale), a brief description, and
sections on the controls, scoring, and strategy & tactics. There is also a chapter on home systems, listing "the five companies that offer home video games" (Atari VCS, Intellivision, Odyssey^2,
ActiVision [sic], and Channel F). Another on handheld and table-model games, and finally "Great Dates in Video Games", which includes the Arkie awards up to 1982, and a brief glimpse of the future.
Worley, Joyce; _Video Games_; [ISBN?]; Dell Publishing Co., Inc.; 1982; $0.69; 64p; PAM?.
Home: 2600, ASTROCADE, CLCO, INTV, OD^2.
Notes: Contains instructions for playing arcade games as well as some hints on how to beat them (this is bottom of the barrel stuff here). Takes 3 pages out for home video game
systems (basically just to say buy one if you like playing these kinds of games). No ISBN number, but it's #9280 in the series. (APDF35D)
_Activisions_; [ISSN?]; Activision; 1 ([Date?])-[Issue?] ([Date?]); quarterly; free; [?]p; NEWS.
Covers: HOME (2600, [more?]).
Notes: Ran through at least #7 (Fall 1983).
_Blip_; NO ISSN; Marvel Comics Group; 1 (Feb 1983)-7 (Aug 1983); monthly; $1.00; 32p; COM.
Covers: ARCADE, HOME.
Notes: Marvel tried to get in on the video game fad. As you can see, it didn't last long. Despite the size, this was a magazine and not a comic book. It was aimed more at younger
readers than adult, but is still enjoyable. It also has some good cartoons. (Did you know that all Donkey Kong wanted was for someone to scratch behind his ears? 8-) (lkseitz)
_Digital Press_; NO ISSN; Digital Press; [Issue?] ([Date?])-[Issue?] ([Date?]); bimonthly?; $10/6 issues; [?]p;
Notes: STILL IN PRINT. A subscription (6 issues) to DP is $10. Make checks payable to Joe Santulli at:
44 Hunter Place
Pompton Lakes, NJ 07442
You can contact Digital Press at firstname.lastname@example.org.
_Electronic Games_; 0730-6687; Reese Publishing Co.; v1n1 (Winter 1982?)-v3n4 (April 1985?); monthly (through Jan 1984), then
bimonthly?; $2.95; [?]p; MAG.
Covers: ARCADE, HOME, [more?].
Notes: The very first video game magazine. The name was changed to _Computer Entertainment_ with the May 1985 issue. (wal) It is known that the Mar 1982 issue is vol. 1, no. 2.
_JoyStik_; [ISSN?] (LCCN sf93-91365); Publications International, Ltd.; v1n1 (Sep 1982)-[Issue?] ([Date?]); "six times a year"; $2.95;
Covers: ARCADE, HOME, COMPUTER.
Notes: Ran through at least v2n3 (Dec 1983). Color. Many screen shots. By the same publisher who did the Consumer Guide books.
_Ken Uston's Newsletter on Video Games_; [ISSN?]; New American Library, Inc.; [Issue?] ([Date?])-[Issue?] ([Date?]); [Frequency?]; $9.95/year;
Notes: Advertised in back of _Ken Uston's Home Video '83_ and _Score!_. Unknown if it was ever actually published.
_Video Games_; 0733-6780; Pumpkin Press Inc.; v1n1 (Aug 1982)-v2n? (Mar 1984); bimonthly (Aug 1982-Dec 1982), monthly (Jan 1983-Jan 1984); $2.95;
84p (Dec 1982), 106p (Feb 1983), 82p (all others); MAG.
Covers: ARCADE, HOME, COMPUTER, HANDHELD.
Notes: This was a full color magazine. In had many photos of cabinets, consoles, handhelds, and screens. Beginning with the March 1983 issue, the back page had stats on the best
selling home games, top earning arcade games, and selected scores from the Twin Galaxies International Scoreboard. This magazine is of no relation to the current _VideoGames_ (one word) magazine.
_Video Games Player_; [ISSN?]; [Publisher?]; 1 (Fall 1982)-[Issue?] (1983?); $[?]; [?]p; MAG.
Covers: HOME, [more?].
_Videogaming Illustrated_; 0739-4373 (LCCN sn83-8303); Ion International, Inc.; Aug 1982-[Date?]; "bimonthly in Feb, Apr, Jun, Aug, Oct, Dec"; $2.75 (Aug 1982),
$2.95 (Feb 1983); 66p (Aug 1982), 74p (Feb 1983); MAG.
Covers: ARCADE, HOME.
Notes: Ran through at least Sep 1983. Color and B&W. Can you tell I only have two issues of this? 8) (lkseitz)
| Larry Anderson - email@example.com |
| Classic Games Collector with a bug for information =) |
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