Bump 'n' Jump

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Follow this link for info about the review system. 1 = Terrible, 5 = Awesome!

Yet another excellent Data East arcade adaptation for the Intellivision.

Bump 'n' JumpGraphics: 5
Sound: 5
Replay Value: 4
Notes: 1- or 2-player game; developed by a couple of PlayCable hackers
Screen Shots

This is one of the best games for the Intellivision! Unfortunately, Mattel didn't really start getting arcade licenses of any kind until just barely before the crash. Bump 'n' Jump was an outstanding adaptation. The sound is very well done, as are the graphics. Gameplay seems dead-on, and the colors and movement are superior. According to the official site, this game was developed by a couple of hackers who had figured out how to use their PlayCable unit, along with a PC, to make an Inty development machine!




ROM No ROM variants have been identified.
Box So far, five variations have been found.
Manual Six variants have been identified.
Overlays Three different overlay variations are known to exist.
Label To date, five labels have been recorded.
Easter Eggs A sort of quasi-Easter egg / bug exists.




A total of five Bump 'n' Jump box variants have been documented.

Image Vendor Part Number Year Origin Description
Bump 'n' Jump Box (Mattel Electronics 4688-0210 (L001)) Mattel Electronics 4688-0210 (L001) 1983   Origin is not printed on box, but generic copyright info printed on back; opens on bottom flap—not a book-style box; has barcode on back; NEW!banner on front; game credits provided on back; has what appears to be a manufacturing year/month/date on small flap on bottom
Bump 'n' Jump Box (Intellivision Inc. 4688-0210) Intellivision Inc. 4688-0210 1983 Singapore Standard Intellivision, Inc. box; bottom flap has full Mattel part number; also has © 1982 Data East USA, Inc. on back; developer credits removed from back cover; does not have the 'FOR 1 OR 2 PLAYERS' text on front; game title and Intellivision® logo on bottom
Bump 'n' Jump Box (Intellivision Inc. 4688-0210) Intellivision Inc. 4688-0210 1983 Singapore Standard Intellivision, Inc. box; bottom flap has full Mattel part number; also has © 1982 Data East USA, Inc. on back; developer credits removed from back cover; has FOR 1 OR 2 PLAYERS on front; game title and Intellivision® logo on bottom
Bump 'n' Jump Box (Intellivision Inc. 4688-0210) Intellivision Inc. 4688-0210 1983 Singapore Standard Intellivision, Inc. box; bottom flap has full Mattel part number; also has © 1982 Data East USA, Inc. on back; developer credits removed from back cover; has FOR 1 OR 2 PLAYERS on front; game title and UPC bar code on bottom
Bump 'n' Jump Box (Digiplay) Digiplay N/A None Brazil Digiplay logo on box; no part number or copyright apparent; trayless pocket; manual and overlays in separate slots; 'Av. Açaí' address on box

Bump 'n' Jump was one of the first (and last) games from Mattel to credit people who worked on the game right on the box. Interestingly, according to the official site, the main developers, who were not Mattel employees, are not credited. Only the title screen artist and some other Mattel folks are credited. Seems there were some rules about who was allowed to be listed...

Mattel Electronics Box - Back

Back of Mattel Box
Includes developer credits and UPC

Intellivision Inc. Box - Back

Back of Intellivision, Inc. Box
Developer credits and UPC removed

In addition to the credits and UPC being removed from the back of the box, the two box variants by INTV for Bump 'n' Jump vary not only in the presence of the FOR 1 OR 2 PLAYERS text on the front of the box, but also by what's displayed on the bottom flap of the box. The FOR 1 OR 2 PLAYERS version has the UPC symbol on the bottom flap, while the other does not.

Mattel Bump 'n' Jump Box Flap w/o UPC
Game title appears on bottom flap of box

Intellivision, Inc. Bump 'n' Jump Box Flap w/o UPC
Game title appears on bottom flap of box

Intellivision, Inc. Box Flap w/ UPC
The UPC bar code and game name appear on the bottom flap of the box

BSRSteve, Hankster and others have noted that there are also different types of cardboard used in some versions of these boxes. At least two variations of materials have been noted: a smoother, brighter interior vs. a more tan-colored, somewhat rougher stock in others. This site does not document box variations due to different materials used in manufacturing of the box. If a correlation between the materials used and some other substantive change in external appearance appears to exist, it may be noted.





A total of six Bump 'n' Jump manual variants have been documented.

Image Vendor Part Number Year Origin Description
Bump 'n' Jump Manual (Mattel Electronics 4688-0920) Mattel Electronics 4688-0920 1983 U.S.A. This manual has also surfaced in some PlayCable packages (at least two known sightings)
Image not available. Mattel Electronics N/A None   Swedish version; map-style folding, black and white; NEED DETAILS
Image not available. Intellivision Inc. 4688-0920 1982 U.S.A. Top-fold with staple; 1982 is from the Data East USA, Inc. copyright info on front cover; reported by BSRSteve
Bump 'n' Jump Manual (Intellivision Inc. 4688-0920) Intellivision Inc. 4688-0920 1982 U.S.A. Accordion-style folding; 1982 is from the Data East USA, Inc. copyright info on front cover
Bump 'n' Jump Manual (Intellivision Inc. 4688-0920) Intellivision Inc. 4688-0920 1982 U.S.A. Map-style folding; 1982 is from the Data East USA, Inc. copyright info on front cover
Bump 'n' Jump Manual (Digiplay) Digiplay N/A None Brazil Digiplay edition; no part number or copyright apparent; 'Av. Açaí' address printed on back




A total of three Bump 'n' Jump overlay variants have been documented.

Image Vendor Part Number Year Origin Description
Bump 'n' Jump Overlay (Mattel Electronics 4688-4289) Mattel Electronics 4688-4289 1983 U.S.A.  
Bump 'n' Jump Overlay (Intellivision Inc.) Intellivision Inc. N/A None   Copyright removed; printed on flimsy, paper-like material
Bump 'n' Jump Overlay (Digiplay) Digiplay N/A 1983   Seems like laminated paper; the notable difference appears to be the font and removal of country of origin; this overlay is not localized




A total of five Bump 'n' Jump label variants have been documented.

Image Vendor Part Number Year Origin Description
Bump 'n' Jump Label (Mattel Electronics) Mattel Electronics N/A 1983 Singapore Origin left-center; © M.E.I. 1983 lower left; © 1982 Data East USA Inc. lower right; ™ upper right
Bump 'n' Jump Label (Intellivision Inc.) Intellivision Inc. N/A 1983 Singapore Origin lower right; © I.I. 1983 to left of origin; ™ small, centered vertically on right edge; smaller label, rounded corners; also has © 1982 Data East U.S.A., Inc. upper left
Bump 'n' Jump Label (Intellivision Inc.) Intellivision Inc. N/A None   No origin, copyright or date info; larger label, square corners; large bold font for game title; ™ upper right of game title; DATA EAST bottom right; note game title: BUMP N' JUMP
Bump 'n' Jump Label (Intellivision Inc.) Intellivision Inc. N/A None   No origin, copyright or date info; larger label, square corners; large bold font for game title; note game title: BUMP 'N JUMP
Bump 'n' Jump Label (Digiplay) Digiplay N/A 1983   © M.E.I. 1983 lower center; © 1982 Data East, Inc. lower center; ™ upper right; large, red label, square corners




Title Screen The title screen was quite an impressive animated one, for a Mattel game.
Step On It! Speeding down the raceway through the various seasons was presented quite well.





Well, it's not really an Easter egg, but more of a bug with potentially good side-effects. When jumping, if you can position your car in just the right way, you land on a "secret" road. If you can manage getting back to the right place by the end of the season, you could exploit this to get the 50,000 point bonus. Full details are at The Digital Press.




If you find new, contradictory, or other information you wish to share, please send a message!