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Follow this link for info about
the review system. 1 = Terrible, 5 = Awesome!
I was so pumped when this was announced. What a coup for Mattel!
 | Graphics: 4
Sound: 3
Replay Value: 4
Notes: 1-player game; a.k.a. Cloudy Mountain; Easter Egg
Screen Shots |
From the original catalog picture (see below), this game changed quite a bit. It seems
obvious that the original intent was once again geared more toward simulating
the gameplay of actual D&D rather than making an action game. It was
initially listed as part of the Strategy Network. Since the Intellivision had
been slammed for not having arcade action games, the gameplay was changed
dramatically. If you look at it just right, it seems that INTV's Tower of Doom
(intended to be a D&D title) took some graphical inspiration from the
original concept. The game adopted the Cloudy Mountain moniker after the
release of Treasure of Tarmin. The INTV Corp. catalogs referred to it as
Cloudy Mountain
(image courtesy of humblejack), though none of the Mattel ones ever did.
Early Catalog Graphics(my rendition from the 1981 catalog)
In any case, the game play is pretty good, but firing arrows is a bit awkward, using
the same system as Tron Deadly Discs. If you use two controllers, you won't have to
stop to shoot arrows. It would have been nice to have multicolored sprites for the
baddies, and better scaling. Still the graphics were decent - the map looked quite
nice! The sound is functional, with some cool effects - but sparse. Played at the
toughest speed, it's a hard game. The demons are especially difficult, I always thought.
| ROM |
It is rumoured that a ROM variation exists. |
| Box |
So far, six variations have been found. |
| Manual |
Eight variants have been identified. |
| Overlays |
The no-copyright version has only been found in Digiplay copies, not Intellivision, Inc. copies. Two different overlay variations are known to exist. |
| Label |
To date, four labels have been recorded. |
| Easter Eggs |
A game-ending (instant win) cheat Easter egg exists, as well as a movement "bug". |
A total of six Advanced Dungeons & Dragons box variants have been documented.
|
Mattel Electronics |
3410-0910 |
1982 |
U.S.A. |
Trayless pocket; no part number on top; © Mattel, Inc. Hawthorne, CA on bottom |
| Image not available. |
Mattel Electronics |
3410-0910 |
1982 |
Hong Kong |
Plastic tray; no part number on top; © Mattel, Inc. Hawthorne, CA on bottom |
|
Mattel Electronics |
3410-0510 |
1982 |
Hong Kong |
French-Canadian; plastic tray; no part number on top; © Mattel Canada Inc., Toronto, Ontario, Canada on back |
| Image not available. |
Mattel Electronics |
3410-0410 |
1982 |
Hong Kong |
International Edition; plastic tray; no part number on top; © Mattel, Inc. Hawthorne CA on bottom of box; slots in back for extra manual(s); slots inside for overlays |
|
Intellivision Inc. |
3410 |
1982 |
U.S.A. |
Standard Intellivision, Inc. box |
|
Digiplay |
N/A |
1982 |
Brazil |
Sky appears to be cloudy, or perhaps at night; Mattel Electronics logo on box; no part number apparent; © Mattel Inc. 1982 and © TSR Hobbies, Inc. on front; trayless pocket; manual and overlays in separate slots |
 |
It is postulated (here)
that a ROM variation exists that fixes a problem in the title screen on the Sears
Super Video Arcade. I own four "versions" of this game, and none have this fix. For the
curious, the Sears problem exists because of the modified chipset used to suppress
the Mattel Electronics Presents text in most of Mattel's games. This failed for this
game, resulting in the bolluxed up screen shown below:

Botched Title Screen on Sears Super Video Arcade
A total of eight Advanced Dungeons & Dragons manual variants have been documented.
|
Mattel Electronics |
3410-0920 |
1982 |
U.S.A. |
Light and dark blue with grey and white coloring; erroneously reports FOR 1 OR 2 PLAYERS |
|
Mattel Electronics |
3410-0920 |
1982 |
Hong Kong |
Green and yellow coloring; erroneously reports FOR 1 OR 2 PLAYERS |
|
Mattel Electronics |
3410-0920 G1 |
1982 |
U.S.A. |
Note the relocation of the "CARTRIDGE INSTRUCTIONS" text; light and dark blue with grey and white coloring; erroneously reports FOR 1 OR 2 PLAYERS; rearranged some text on cover |
|
Mattel Electronics |
3410-0720 |
1982 |
Hong Kong |
French-Canadian; blue, grey and white coloring; erroneously reports FOR 1 OR 2 PLAYERS - was a revised version ever printed? |
| Image not available. |
Mattel Electronics |
3410-0018 |
1982 |
Hong Kong |
International Edition (English, German, Italian, Spanish, French); erroneously reports FOR 1 OR 2 PLAYERS; translation is done intermingled, each paragraph presented in each language; was a corrected version ever printed? |
| Image not available. |
Mattel Electronics |
PC-3410-0920 |
1982 |
U.S.A. |
PlayCable version; green and yellow coloring; erroneously reports FOR 1 OR 2 PLAYERS; part number on back cover |
|
Intellivision Inc. |
3410-0920 |
1982 |
U.S.A. |
Stapled along top edge; date is copyright from TSR Hobbies |
|
Digiplay |
N/A |
1979 |
Brazil |
Mattel/Digiplay edition; © M.I. 1979 on back |
 |
A total of two Advanced Dungeons & Dragons overlay variants have been documented.
|
mattel |
3410-4289 |
1982 |
U.S.A. |
|
|
digiplay |
3410-4289 |
1982 |
|
Mattel copyright has been removed |
A total of four Advanced Dungeons & Dragons label variants have been documented.
|
Mattel Electronics |
N/A |
1982 |
U.S.A. |
Origin lower left; © M.I. 1982; © 1982 TSR lower right; ™ upper right; smaller, rounded corners |
|
Mattel Electronics |
N/A |
1982 |
Hong Kong |
Origin lower left; © M.I. 1982; © 1982 TSR lower right; ™ upper right; square corners |
|
Intellivision Inc. |
N/A |
1982 |
U.S.A. |
Origin lower right; © I.I. 1982 to left of origin; ™ small, upper left of 'DRAGONS' part of game title; smaller label, rounded corners; © 1982 TSR Hobbies upper left |
|
Digiplay |
N/A |
None |
|
No origin or copyright; interesting serif font for the 'Advanced Dungeons & Dragons' part of the title, with ™ upper right; second line in Portuguese: (LABIRINTOS E DRAGÕES) |
 |
 |
Standard title screen. Owners of a Sears Super Video Arcade get a special treat! |
 |
The game world map is pretty nice. As you travel and your party uses the necessary tools to navigate rivers or move through forests, the icon representing the tool appears. |
 |
The dungeon crawl uses a nifty auto-reveal mapping feature, simulating the limited way that torchlight might reveal the dungeon. Passages remain revealed once explored, keeping the spirit of the pencile and paper game's mapping of the labyrinth. |
Instant Win Easter Egg
Credit: Carl Mueller
Right Controller: Press and hold: [0], upper side action button, disc WNW (position 7)
Press Reset
Easter Egg: When the title screen appears, push disc or side button - you have the crown!
Instant Win Easter Egg
Hyperspace Easter Egg
Credit: Modern-day credit is typically given to Joe Zbiciak. However, one of my best friends
showed this one to me back in they day, so I'm crediting Kim Lathrop.
During Game:- Go all the way up to the NW corner of the map
- Go NW again
- Keep going NW until you reappear in the center of the screen
- Once you reappear, move again - you're then free to move normally
Easter Egg: Doing this will save you a lot of time. Of course, you might get stuck without needed equipment, too!
If you find new, contradictory, or other information you wish to share, please
let me know!
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