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the review system. 1 = Terrible, 5 = Awesome!
Probably the best Dungeons & Dragons game for the Intellivision.
 | Graphics: 5
Sound: 3
Replay Value: 5
Notes: 1-player game; Easter Egg
Screen Shots |
Tower of Doom was arguably the best Dungeons &
Dragons game made for Intellivision - some prefer Treasure of
Tarmin. Sure, it wasn't licensed to bear the Dungeons &
Dragons title, but it's clearly meant to be a D&D game. The
Blue Sky Rangers' site even states that claim, I think. In fact,
my pals over at RavenSoft have a sanctioned AD&D Tower of
Doom arcade game in their break room! Although, I believe the
working title for this game was Tower of Mystery. This INTV game
has great arcade action like Cloudy Mountain, combined with a
wider variety of monsters, lots of cool magic items, and a
multilevel dungeon style a la Treasure of Tarmin. Its visuals are
more interesting than Tarmin's, too, but without the first person
perspective. The real-time level map that's filled in as you explore is a
great touch, as well as the close-up battle action, also in real-time, unlike
Tarmin's turn-based combat.
 |
| ROM |
No ROM variants have been identified. |
| Box |
So far, two variations have been found. |
| Manual |
No variations have been found. |
| Overlays |
Custom overlays have been designed and distributed by Psycho Stormtrooper. |
| Label |
No variations have been found. |
| Easter Eggs |
One Easter eggs has been confirmed - game credits - and a second rumored (but never produced). |
A total of two Tower of Doom box variants have been documented.
|
INTV Corporation |
8600 |
None |
|
No origin or copyright date; game title on bottom flap—title is upright when box lays face-up |
| Image not available. |
INTV Corporation |
8600 |
None |
|
UPC barcode on bottom flap, but no game title; no origin or copyright date |
As is the case with Super Pro Football and World Championship Baseball, a
game title vs. UPC variation on the bottom flap of the box has been found. My
theory on this is that the earliest copies of the game, available only through
the Triton catalogues, had the game title only. Later copies, destined for
store shelves, added the UPC barcode. Note that the barcode has the digits
08600 at the end - 8600 was the catalog number of Tower of Doom.

Game logo appears on bottom flap of box
|

Only the UPC barcode appears on the bottom flap of the box
|
Only one version of the manual has been found for Tower of Doom.
|
INTV Corporation |
8600 |
None |
|
Accordian-style folding; cool font! |
Only one version of the overlay has been found for Tower of Doom.
| Image not available. |
intvcorp |
N/A |
None |
|
Custom overlay designed by Psycho Stormtrooper |
Only one version of the label has been found for Tower of Doom.
|
INTV Corporation |
N/A |
None |
|
Large label, square corners; game title in large bold font |
 |
Reminds me of Castle Grayskull... |
 |
It may seem trivial, but the flickering of the torches was a really cool effect. |
 |
When you enter combat, the game enters a close-up mode, but your backpack and birds-eye map remain visible. |
 |
As in the first D&D game, the maze is initially revealed to you as you explore. The birds-eye auto-map is a welcome touch. |
Game Credits Easter Egg
Credit: The official Intellivision Lives! site
Press Reset: You must be at the title screen
Either Controller: Press [0] and hold
Easter Egg: Credits for the game scroll by:
If you find new, contradictory, or other information you wish to share, please
let me know!
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