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Ah, the once mighty Connecticut Leather
Company! So, how a leather company got into Cabbage Patch Kids
and video games is beyond me. In any case, the ColecoVision really was a pretty
cool system.
Ostensibly, there were two things that really put the ColecoVision on the map:
- Expansion Module #1 : Atari 2600 Adapter
- Donkey Kong
Without a doubt, Coleco had a solid strategy when they entered the market.
Despite lawsuits, coming out of the gate with the Atari 2600 adapter was
a master stroke. Combine that with landing the hottest arcade game at the time,
the system was built for expansion, and that most of their titles would be
arcade licenses released on the Atari 2600 and Intellivision as well and you've
got a powerful marketing message and presence.
The graphics on this console were truly a step up from the Intellivision -
actual arcade-quality graphics! Having not dug into the system specs, I think
that the ColecoVision actually used a Z80-based processor, which,
if memory serves, was basically what many arcade machines of the day used. The
main problem I had with the Colecovision was that it seemed prone to flicker,
the controllers were oversized and painful to use for a long period of time,
and despite the extra processing and graphics power, it still only had sixteen
colors. For an interesting comparison of the ColecoVision and Atari 5200,
go here.
I played tons of ColecoVision at my cousin Mike's house and really
did enjoy the system. They had lots of cool add-ons, like the steering wheel and
roller controllers, and actually delivered a decent computer module add-on -
the ADAM. But ultimately, the system was killed in The Crash.
Too bad.
Still, about twenty more games were released for the Coleocovision than the
Intellivision in the system's heyday, and possibly even more consoles were sold. Perhaps the
longer lifespan of the Intellivision, with the later Super Pro and System III releases,
changed that–I don't know. In any case, because
the ColecoVision used standard hardware (processor, RAM), and therefore (at least in the early
'retro' days, it had a more active homebrew community than the Intellivision. Ironically, the Intellivision Productions
folks have released more new ColecoVision cartridges (1) than Intellivision
cartridges (0)!! (Due, undoubtedly, to the challenges of Intellivision's more idiosyncratic parts list.)
 |
Beamrider |
VS-003 |
Yes |
Activision
|
U1 | Manual unfolds to be a nice poster; not much of a graphics upgrade from the Intellivision version, it seems, but have not played much |
 |
Pitfall II: Lost Caverns |
VS-008 |
No |
Activision
|
U1 | Loose cartridge; haven't played enough to judge this one vs. Atari VCS version |
 |
Pitfall! |
VS-001 |
Yes |
Activision
|
U3 | |
 |
River Raid |
VS-002 |
Yes |
Activision
|
U3 | |
 |
Centipede |
70004 |
Yes |
Atarisoft
|
C3 | Cracked the shinkwrap on this puppy in July 2003! Supports the roller controller |
 |
Defender |
70002 |
Yes |
Atarisoft
|
C3 | Cracked the shinkwrap on this puppy in April 2003! |
 |
BurgerTime |
2430 |
Yes |
Coleco
|
U1 | Pretty nice box, though manual's a bit iffy; sad that Mattel didn't get to do this port ... or would they have exacted revenge for Donkey Kong? The world will never know. |
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Carnival |
2445 |
Yes |
Coleco
|
C3 | Another squishy box from Coleco |
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Congo Bongo |
2669 |
Yes |
Coleco
|
R3 | Whatever the glue was for that red price sticker is, it seems invincible; gameplay just as icky as on Intellivision and Atari 2600 versions, it seems |
 |
Donkey Kong |
2411 |
No |
Coleco
|
C3 | Loose |
 |
Donkey Kong Junior |
2601 |
Yes |
Coleco
|
C2 | Pretty rough, as most Coleco boxes seem to be; looks like Rover may have chewed on it a bit, but it plays fine |
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Gorf |
2449 |
No |
Coleco
|
U2 | Loose cartridge only |
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Lady Bug |
2433 |
Yes |
Coleco
|
C3 | Sadly a bubble-envelope shipping victim |
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Mouse Trap |
2419 |
Yes |
Coleco
|
C2 | What is it with Coleco's boxes... they are so flimsy |
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Omega Race |
2448 |
No |
Coleco
|
U2 | For use with the Roller Controller |
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Slither |
2492 |
Yes |
Coleco
|
C3 | Pack-in with Expansion Module #3 - if that's what the Roller Controller can be called; have manual for roller controller and Slither cart; pretty good shape |
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Smurf Rescue in Gargamel's Castle |
2443 |
Yes |
Coleco
|
C2 | Overall decent shape for a Coleco box |
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Subroc |
2614 |
No |
Coleco
|
U2 | Loose cartridge only |
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Super Action Baseball |
2491 |
Yes |
Coleco
|
C1 | Pack-in game with the Super Action controllers; includes Score Pad (part number 91994) |
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Turbo |
2413 |
Yes |
Coleco
|
C3 | Pack-in with Expansion Module #2; have manual for steering wheel and Turbo cart; box tattered but foams still there! |
 |
Venture |
2417 |
Yes |
Coleco
|
C3 | Great shape! |
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Zaxxon |
2435 |
No |
Coleco
|
C3 | Loose |
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Nova Blast |
IM 6609 |
Yes |
Imagic
|
U2 | Imagic really upgraded the graphics compared to the Intellivision release; black tray without cardboard backing |
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Popeye |
9810 |
Yes |
Parker Brothers
|
U3 | Box opens on top; unlike the Atari VCS and Intellivision versions, this box does NOT have the word baloon showing Popeye hawking the instant-win scratch-off game |
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Q*bert |
9800 |
No |
Parker Brothers
|
C2 | This cart seems a little bit wider than other ColecoVision shells, based on how it fits into a game holder from back in the day |
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Facemaker |
FMK-CV |
No |
Spinnaker
|
U2 | Loose; label is spotty; no idea how I got this one |
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Fraction Fever |
FRF-CV |
No |
Spinnaker
|
U2 | Loose; label is spotty; no idea how I got this one |
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Jukebox |
JUK-CV |
No |
Spinnaker
|
U2 | Loose; label is nice; no idea how I got this one |
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Learning with Leeper |
LLL-901 |
No |
Sierra On-Line
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U1 | Nice shiny, clean label |
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Galaxian |
|
Yes |
CollectorVision
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HB | Originally by Atarisoft, CollectorVision release in Coleco-style packaging, but with full-color manual |
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Lock 'n' Chase |
|
Yes |
CollectorVision
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HB | CollectorVision release in Coleco-style packaging, but with full-color manual |
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Frostbite |
|
Yes |
Team Pixelboy
|
HB | Budget release |
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Kaboom! |
|
Yes |
Team Pixelboy
|
HB | Budget release |
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Remember the Flag |
|
Yes |
Team Pixelboy
|
HB | Budget release |
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