Independent Logo

Intellivision Games
Game Info & Reviews

Software
Mattel Electronics
  Action
  Arcade
  ECS
  Gaming
  Intellivoice
  Learning
  Space
  Sports
  Strategy
  1983
  PlayCable
INTV Corporation
Blue Sky Rangers, Inc.
Imagic
Activision
Coleco
Parker Brothers
Atarisoft
Dextell, Ltd.
Interphase
Sega
Test
Demo
Independent
  2600 Connection
  Blah Blah Woof Woof
  CollectorVision
  Côté Gamers
  Dr. Ports
  Elektronite
  Freewheeling Games
  Good Deal Games
  Intelligentvision
  Intellivision Revolution
  Inty‑Home
  Zbiciak Electronics
Intellivision, Inc.
Sears
Digiplay
CBS Electronics

Hardware
Mattel Electronics
INTV Corporation
Sears
Tandy
GTE Sylvania
Independent

Overlays
Text Table
Mattel Electronics
INTV Corporation
Imagic
Activision
Coleco
Dextell, Ltd.
Interphase
Intellivision, Inc.

Trade Lists
Want List

Other Stuff
Technical & Repair Info
Odds & Ends
Old Gaming Magazines
Site Updates
Contact INTV Funhouse

It all started with "Mighty" Joe Zbiciak (Not Your Average Joe, IntelliJoe, intvnut) back in 2001 when he produced the first new Intellivision game in cartridge format in over a decade—the venerable 4-Tris. Around that same time, (please clarify the timeline for me...) Chad Schell's IntelliCart exploded onto the Intellivision hobbyist scene—the first means to play new software on actual hardware, rather than in a software emulator. Not only did it make it possible to play all kinds of interesting old dumped ROMs, but ushered in the capability to easily test games under development on an actual console. We've come a long way since then!



This game list is broken down by vendors. Just follow the links to see the bits of info collected here.

Since the mid-to-late 1990s, the classic gaming community has blossomed, growing from a tiny cadre of hard-core fans creating new "Homebrew" titles, into a substantial market embraced by the gaming industry at large. In those early days the pickings were lean for Intellivision. Much of this was due to the design of the system itself. Unlike the Atari 2600 and many other classic systems, which used off-the-shelf parts, Mattel built a system upon the proprietary "EXEC" and Graphics ROMs, and what became decidedly non-standard hardware from General Instrument Corp. (GI). This made development much more difficult than for other classic systems.

Due to the early diligent efforts of Carl Mueller Jr., William Moeller, Joe Zbiciak, Chad Schell, Frank Palazzolo, David Harley, Chris Neiman, Roger Matthews, Dan (Blitz?), Arnauld Chevallier, and likely many others missing from this list (sorry!), the Intellivision homebrew scene (or perhaps better named "modern era" given fully licensed releases) was born and continues to thrive to this day. Many previously unreleased and unfinished games have been published along with dozens of new titles.

About three years after Zbiciak Electronics published 4-Tris, Intelligentvision published its first original title—Stonix—quickly followed by Minehunter and Same Game & Robots. A few years later, Zbiciak Electronics morphed into Left Turn Only, entering the fray with a refresh of 4-Tris (following Intelligentvision's prior re-release), and bringing us Joe's Space Patrol. Things seemed to slow down some then. But it all really took off again starting around 2011-2012 with a wave of previously unreleased titles emerging as full-scale releases alongside Classic Game Publishers, Inc.'s imprint Elektronite entering the market. Elektronite made a huge splash with Carl Mueller, Jr.'s DK Arcade and D2K Arcade which simply astonished even die-hard fans of the system. And rekindling the power of nostalgic Christmases past, LTO's release of James Pujols' Christmas Carol vs The Ghost of Christmas Presents proved the system still had a great reserve of fun to deliver to screens around the world. Since then a steady stream of releases have more than met the appetites of fans of the system. In 2014, three more publishers entered the market–Good Deal Games (in a strictly limited case), CollectorVision and Intellivision Revolution.

Undoubtedly Óscar Toledo Gutiérrez's (a.k.a. nanochess) IntyBASIC has had a profound impact on the accessibility of game development for Intellivision. With multiple suppliers of cartridge boards and a rich supply of cartridge shells, as we entered the mid-2010s even more publishers have emerged. By lowering the barrier to entry for development even more with the Programming Games for Intellivision book, the pool of developers ready to dive in and live their dream of programming a video game continues to expand!

Astonishing is one way to describe the emergence and resiliency of Intellivision in this second "Golden Age". As the 21st century enters its third decade, there are now more game publishers producing games for the platform than in its heyday! The modern era may well result in more titles published than the 125 considered the canonical original set of games. Consider: "Homebrew" publishers have been creating new hardware in the form of flash / SD-card-based cartridges and new games for the past twenty years! Will the arrival of Intellivision Amico in 2021 spark an even keener interest in this website's all-time favorite console? Perhaps upon returning from our travels to the future we'll let you know. :D