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Follow this link for info about
the review system. 1 = Terrible, 5 = Awesome!
A "port" of the excellent Atari game that just put it to shame. One could call this Intellivision's Missile Command.
| Graphics: 5
Sound: 3
Replay Value: 4
Notes: 1- or 2-player game
Screen Shots |
The Atlantis screen is just beautiful. The sound
effects are mostly pretty good, but that generic Intellivision
"pop" explosion is still there. And those multicolor
explosions are awesome!
ROM |
No ROM variants have been identified. |
Box |
So far, four variations have been found. |
Manual |
Five variants have been identified. |
Overlays |
No variations have been found. |
Label |
To date, three labels have been recorded. |
Easter Eggs |
No Easter Eggs have been found. |
A total of four Atlantis box variants have been documented.
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Imagic |
710006-1 Rev. A |
1982 |
U.S.A. |
Standard black tray with cardboard backing; has game name and catalog number on top; game title on silver background on spine; copies with a white tray have also been spotted |
Image not available. |
Imagic |
710006-2A |
1982 |
U.S.A. |
International Edition—text in English, French, German, Italian, and Spanish; standard black tray with cardboard backing; has game name and catalog number on top; game title on silver background on spine |
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Imagic |
710006-2B |
1982 |
U.S.A. |
International Edition—text in English, French, German, Italian, and Spanish; standard black tray with cardboard backing; has game name and catalog number on top; game title on silver background on spine |
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Digiplay |
N/A |
None |
Brazil |
Digiplay logo on box; no part number or copyright apparent; TM Imagic on back; trayless pocket; manual and overlays in separate slots; address 'Avenida Açaí' |
I'm not sure just when Imagic started doing this, but at some point, some of
the games used a white tray rather than the traditional black one. This also
was done for the Atari games, too, since my copy of Moonsweeper for the VCS
also has a white tray.
Black cartridge tray |
White cartridge tray |
A total of five Atlantis manual variants have been documented.
|
Imagic |
700006-1A |
1982 |
U.S.A. |
Imagic company name is in green on back cover |
Image not available. |
Imagic |
700006-1B |
1982 |
U.S.A. |
Differences are inside and on back cover |
Image not available. |
Imagic |
700006-1C |
1982 |
U.S.A. |
Differences are inside and on back cover |
|
Imagic |
700006-2A |
1982 |
U.S.A. |
International Edition—instructions in English, French, German, Italian, and Spanish |
|
Digiplay |
N/A |
None |
Brazil |
Digiplay edition; no part number or copyright apparent; Av. Açaí address on back |
Supplemental Materials
The following supplemental materials have been found for Atlantis.
|
Imagic |
711006-1A |
None |
|
Blue text version about the note for the 2-player game |
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Imagic |
711006-1A |
None |
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Black text version about the note for the 2-player game |
Special thanks to Hankster for the initial diffs between revisions
B and C of the Atlantis manual.
The documentation for Atlantis underwent several revisions (at least three) due to a bug in
the game. The bug has to do with the two-player game and the saucer you can
launch. That material is covered in the error slip.
The back cover changed with each of the three known domestic revisions.
The changes are detailed below.
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Back cover warranty headline (rev. A)
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Back cover warranty headline (revs. B, C)
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Back cover warranty address - green IMAGIC company name (rev. A)
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Back cover warranty address - white IMAGIC company name (revs. B, C)
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Back cover: Designed by Pat Ransil' (rev. A)
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Back cover: 'Game Program designed by Pat Ransil' (revs. B, C)
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Back cover Customer Services address - green IMAGIC company name (rev. A)
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Back cover Customer Services address - white IMAGIC company name (rev. B)
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Back cover changes 'Customer Services' to 'Consumer Affairs' (rev. C)
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The internal changes in the manual versions appear below. First, between
revs. A, B and C we see a color change on the overlay insertion graphic.
Overlay insertion graphic (rev. A)
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Overlay insertion graphic (rev. B)
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Overlay insertion graphic (rev. C)
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Here is the first of several corrections made regarding the Sentinel Saucer.
In revision C, all the material formerly covered in the error slips was
incorporated back into the actual manual.
Page 9 - Sentinel Saucer info (revs. A, B)
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Page 9 - Sentinel Saucer info (rev. C)
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More corrections due to the bug in the game, incorporated from the error slip.
So much text was added that the background graphics had to change, too!
Page 12 - Sentinel Saucer info (revs. A, B)
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Page 12 - Sentinel Saucer info (rev. C)
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Two changes were made on page thirteen - a minor color change (inadvertent?)
and again, more text covering up the Saucer Bug.
Page 13 - Blue "Example" text (revs. A, B)
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Page 13 - Black "Example" text(rev. C)
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Page 13 - No special Sentinel Saucer text (revs. A, B)
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Page 13 - Added special Sentinel Saucer text (rev. C)
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Finally, we see that the overlay order form changed in all three versions.
Replacement overlay form (rev. A)
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Replacement overlay form (rev. B)
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Replacement overlay form (rev. C)
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A total of two Atlantis overlay variants have been documented.
|
Imagic |
740006-1A |
1982 |
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Phil Boland |
740006-1A PRTD2014 |
1982 |
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Part of the Imagic Overlays 2.0 Set (2016) |
A total of three Atlantis label variants have been documented.
|
Imagic |
720006-1A |
1982 |
U.S.A. |
Picture label |
|
Imagic |
720006-2A |
1982 |
U.S.A. |
International Edition—label text in English, French, German, Italian, and Spanish; silver label |
|
Digiplay |
N/A |
1982 |
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DigiPlay edition; has © Imagic 1982; game title not translated; standard Mattel cartridge shell, with dark blue label; large label, square corners |
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Imagic's games usually had nifty, animated title screens. In Atlantis, you will see the game cycle through day, dusk, and nighttime. |
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You fight against the alien bombardment for days on end, protecting the final remnants of the city. |
If you find new, contradictory, or other information you wish to share, please
send a message!
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