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Follow this link for info about
the review system. 1 = Terrible, 5 = Awesome!
This is what Donkey Kong on Intellivision could have been like.
| Graphics: 4
Sound: 4
Replay Value: 4
Notes: 1-player game
Screen Shots |
In Beauty & the Beast we find just how good Donkey Kong
could have been on the Intellivision. In this variant, you are Buford,
attempting to rescue Tiny Mabel from Horrible Hank. Borrowing an idea from
Popeye, Mabel shows her love by casting hearts to you. Unlike Popeye, you don't
need to collect these to move to the next level. Instead, they briefly make you
invulnerable to the various obstacles you face. (OK, so they act like the hammer
in DK.) Rats and birds and bats can
knock you from the building, or falling boulders (courtesy of Hank) can crush
you.
Perhaps this is based later than Donkey Kong, because rather than scaling
the skeletal girders on a construction site, you must climb up the open windows
of a skyscraper to reach Mabel. As you advance, the building becomes narrower.
Eventually, you reach the top and push Horrible Hank off the top of the
building, experiencing a satisfying splat as he hits the ground. Of
course, he's one mean cookie, and grabs Mabel again. Boulders move faster,
split into two pieces, and can fall at angles and reverse direction, making
your life miserable.
The graphics are average for an Imagic game - making them above average for
the Intellivision, and this is one of the few Imagic games with music in it.
Probably the most famous feature of this game is the airplane that pulls a
banner bearing a message to you after you complete each level of the skyscraper.
Sometimes, it's encouraging (GREAT JOB!), other times a bit of a challenge to
your gaming skills (LUCKY!). This is a really fun game. Best
Score: 11300
[4 Buildings Completed] (This is my recent high score - when in top form, I think I completed
7 buildings!)
ROM |
No ROM variants have been identified. |
Box |
So far, two variations have been found. |
Manual |
Six variants have been identified. |
Overlays |
Two different overlay variations are known to exist. |
Label |
To date, two labels have been recorded. |
Easter Eggs |
An in-game Easter egg exists. |
A total of two Beauty & the Beast box variants have been documented.
|
Imagic |
710007-1 Rev. A |
1982 |
U.S.A. |
Standard black tray with cardboard backing; some copies, typically with the later revisions of the manuals, have a white plastic tray w/o cardboard backing; has game name and catalog number on top; game title on silver background on spine |
|
Imagic |
710007-2A |
1982 |
U.S.A. |
International Edition—text in English, French, German, Italian, and Spanish; game title and part number appear on top of box; game title on silver background on spine |
A total of six Beauty & the Beast manual variants have been documented.
|
Imagic |
700007-1A |
1982 |
U.S.A. |
|
|
Imagic |
700007-1B |
1982 |
U.S.A. |
Starting with this revision, the "Game Program Instructions" text was added to the cover. |
Image not available. |
Imagic |
700007-1C |
1982 |
U.S.A. |
Minor changes from rev. B—contact info on back cover and removed a 'Buy American' bullet item from page 12. |
Image not available. |
Imagic |
700007-1D |
1982 |
U.S.A. |
Haven't noticed differences from rev. C yet. Perhaps the replacement overlay order form? |
|
Imagic |
700007-2A |
1982 |
U.S.A. |
International Edition—instructions in English, French, German, Italian, and Spanish; |
|
Imagic |
N/A |
None |
Holland |
Yellow-orange manual in Dutch, from Dunnet; assuming printed in Holland; most pages have a pink Dunnet logo stamped on them as a watermark; pink warranty registration card included–the front requests game and purchase location, the back is the registration form |
The picture of the Intellivision console, shown on page two of the manual, slightly changed.
Page 2: Intellivision Illustration (rev. A) |
Page 2: Intellivision Illustration (revs. B-D) |
Again on page two, the graphics showing the insertion of the overlay changed.
Page 2: Overlay Illustration (rev. A) |
Page 2: Overlay Illustration (revs. B-D) |
On page six, the color of the bird obstacle was changed from yellow to grey,
probably to improve contrast and visibility. In the game, the bird is white.
Page 6: Bird Obstacle Color (rev. A: yellow) |
Page 6: Bird Obstacle Color (revs. B-D: grey) |
The tips page also changed. The "Buy American" tip was added in
revision B. Apparently, that tip didn't sit well with someone. It was
removed in rev. C. Classic Gamer (check out his
Intellivision Gumbo
site!) reports that his rev. B copy of the manual appears to have an incomplete
masking out of the "Buy American" tip - perhaps an 'in line' change
during the rev. B print run? In any case, revs. C and D do not contain this tip.
Page 12: Tips (revs. A, C, D) |
Page 12: Tips (rev. B added "Buy American") |
The back cover also underwent some changes. First, the text crediting the
game designer was made more specific.
Back Cover: Credit (rev. A) |
Back Cover: Credit (revs. B-D) |
The second change to the back cover shows that customer service department
address changed.
Back Cover: Contact Info (revs. A-B) |
Back Cover: Contact Info (revs. C, D) |
A total of three Beauty & the Beast overlay variants have been documented.
|
Imagic |
740007-1A |
1982 |
|
Serif font with white 'MOVE PLAYER' text |
|
Imagic |
740007-1B |
1982 |
|
Sans serif font with black 'MOVE BUFORD' text; part number and copyright info also relocated |
|
Phil Boland |
740007-1B PRTD2014 |
1982 |
|
Part of the Imagic Overlays 2.0 Set (2016); combines aspects of Rev. A and Rev B overlays |
A total of two Beauty & the Beast label variants have been documented.
|
Imagic |
720007-1A |
1982 |
U.S.A. |
Picture label |
Image not available. |
Imagic |
720007-2A |
1982 |
U.S.A. |
International Edition—label text in English, French, German, Italian, and Spanish; silver label |
|
Clever title screen incorporates a small plane pulling a banner with the copyright info. Between levels, it can deliver a message of encouragement—or mild derision—to urge you on to greater feats. |
|
Beautifully rendered building with nice touches, like the spinning revolving doors at the bottom. As you climb, the building gets narrower—and hence more difficult—to negotiate. |
Winning Screen Easter Egg
Credit: Gilbert Prince
During the Game: Climb to the top of the building, and, while Horrible Hank is falling...
Right Controller: Press: [3]
Easter Egg: You will see the programmer's initials appear on the building (WB for Wendell Brown):
If you find new, contradictory, or other information you wish to share, please
send a message!
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